more research....
this more of a reminder to my self ...
i've been looking at the office and less than perfevt on tv for layouts and design, syle ,ect..
its important to think about environments and layout especially if i'm gonna make puzzles.
i need to look into office supplies cos i think it'd be cool if all the puzzles required staplers and in trays an stuff....i'm thinkin of having a 'mole' within the office who leaves you clues on 'post-it' notes.
i've been told to look at jet set willy, atticattack, innerspace, psychonaughts and monster house too, so i've got plenty to sink my pearly whites into.
just as a side note, we were asked to consider time in our ideas, i dont think time's gonna pass in my game unless theres a puzzle that needs to be done within a timer.
has any one played breath of fire: dragon quarter for ps2? you get possesed by a dragon spirit that grants you the strengh to complete the tasks in the game but s slowly taking over you. theres a time limit on the whole game (like 3hrs to complete it in) and the more dragony powers you use the faster the timer counts down!

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