Tuesday, February 27, 2007

a working demo

yep, its only the intro as an animatic and the one room that you can walk around though.... i'm gonna see if i've got time for more, although i think that'd be pushing it with the deadline being tomorow.
still, i'm pretty chuffed with what ive got!

intro

my intro is done, completed... its still only an animatic but i'm pretty happy with it, its the 1st time i've ever recorded my own sounds and applied them to a movie and i'm happy with the results.... i just need to put it in front of my game now!

Monday, February 26, 2007

notes for codes....how i love them so




grrr!

so i've spent all day doing my sound design and i've got all the sound effects i'll be needing for the game demo recorded and transfered onto the mac and saved in my documents.

only my problem is that i need to change the sound files from .wav to .aiff or at least thats what i've got written down in my notes.. and peak doesnt seem to recognise the files as they are now (.wav) it plays all distorted and messy...

run for the finnish line

in this last week i need to ge enough work done to have an functional demo package...
so far i've got my ideas and my little character who can walk as i initially planned him to do, so i've been able to excicute things the way i intended.. unfortunatly he can still walk through walls which is a shame but i dont have time in this last week to learn how to ammend this so it'll have to be a disclaimer on my demo that there are some bugs or something... you can get a good idea of what i had in mind in terms of gameplay from what i've produced anyway.
what i intend on doing this week is sound design and an opening storyboard to put my ideas into context so that playerrs arent just a strange little mushroom head walking through random corridors, they are sam the man infiltrating the living buildings head in order to restore there name and honour!

Thursday, February 22, 2007

so many codes!!

at first action script in flash is like a little french man trying to tell you he doesnt speak your language... but eventually you start to learn a little and understand it more and more.

i'm starting to apply some pretty scary codes to gat a sprite to move around and simultaneously play an animation of the character walking... i've made a lot of notes and now i think i'm a wee bit clever!

Tuesday, February 06, 2007

today today

had a go on illustrator for making my stages, i think i prefer to draw them... its easier onb my noggin, althogh here you can see my plans for the tongue room, looks more mouthalicious.

also had a quik play on flash using the keyboard up down left right keys to manouver a character on the stage...most exciting! its the back bone of my game so its important for me to pick up the skills.

also i need to remember and record some sounds soon, that animatic i made will get sound and may even get improved slightly to become the real intro for the game, i'm not sure yet but i'll ask if i can do it that way... it is only a demo sized thing we're expected to make and i figure that the emphisis is on us learning the flash scripting before anything else...

Monday, February 05, 2007

the nose room

floor 2 ready and finnished... its supposed to reprisent the nasal pasage and paranasal sinus
probly needs some adjusting and stuff, i'll ask people what they think later....
i need to change the mouth room to look more mouthy too, i'm gonna put a red carpet in the tongue office aand make the walls a lil curvier like a real mouth...

rather useful tutorial stuff...

addresses the problem i was having with sound before.

Thursday, February 01, 2007

designs for rooms





yummy


some anatomical images of the human head should help me with the office layoutsand making them resemble human body parts...